First Steps Towards Learning from Game Annotations

نویسندگان

  • Christian Wirth
  • Johannes Fürnkranz
چکیده

Most of the research in the area of evaluation function learning is focused on self-play. However in many domains, like chess, expert feedback is amply available in the form of annotated games. This feedback comes usually in the form of qualitative information due to the inability of humans to determine precise utility values for game states. We are presenting a first step towards integrating this qualitative feedback into evaluation function learning by reformulating it in terms of preferences. We extract preferences from large-scale database for annotated chess games and use them for calculating the feature weights of a heuristic chess position evaluation function. This is achieved by extracting the feature weights out of the linear kernel from a learned SVMRANK model, based upon the given preference relations. We evaluate the resulting function by creating multiple heuristics based upon different sized subsets of the trainings data and compare them in a tournament scenario. Although our results did not yield a better chess playing program, the results confirm that preferences derived from game annotations may be used to learn chess evaluation functions.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Effects of Multimedia Annotations on Iranian EFL Learners’ L2 Vocabulary Learning

In our modern technological world, Computer-Assisted Language learning (CALL) is a new realm towards learning a language in general, and learning L2 vocabulary in particular. It is assumed that the use of multimedia annotations promotes language learners’ vocabulary acquisition. Therefore, this study set out to investigate the effects of different multimedia annotations (still picture annotatio...

متن کامل

Steps Towards Semantically Annotated Language Resources

The use of textual resources such as text corpora, tree banks, large-scale lexica etc., has become a widely accepted commitment in the field of computational linguistics. However the scope of the annotations proposed has been unbalanced towards the ’surface’ level. Only recently corpora with a deeper level of annotations have started to emerge. In this paper we describe a machine learning appro...

متن کامل

Towards a Semantics-Aware Transformation Toolchain for Heterogeneous Systems

Obtaining good performance when programming heterogeneous computing platforms poses significant challenges for the programmer. We present a program transformation environment, implemented in Haskell, where architecture-agnostic scientific C code with semantic annotations is transformed into functionally equivalent code better suited for a given platform. The transformation steps are formalized ...

متن کامل

Preference Learning from Annotated Game Databases

In chess, as well as many other domains, expert feedback is amply available in the form of annotated games. This feedback usually comes in the form of qualitative information because human annotators find it hard to determine precise utility values for game states. Therefore, it is more reasonable to use those annotations for a preference based learning setup, where it is not required to determ...

متن کامل

Bitext Name Tagging for Cross-lingual Entity Annotation Projection

Annotation projection is a practical method to deal with the low resource problem in incident languages (IL) processing. Previous methods on annotation projection mainly relied on word alignment results without any training process, which led to noise propagation caused by word alignment errors. In this paper, we focus on the named entity recognition (NER) task and propose a weakly-supervised f...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2012